Archive for the 'My Projects' Category

08
Jun
11

Id machine: plinth building and design

My original intention was to use veneered MDF, but after some first and second hand research I decided a more ergonomic and interesting way to solve my problem. After several experiments I found a formula that made a convincing wood grain effect.

So I began constructing my plinth in the workshop and devised an adhoc transportation system so I could apply the wood grain effect elsewhere

I had learned that creating a multi-tonal and textured effect was the secret to creating a convincing wood effect onto MDF, I managed to half my budget and produce a better aesthetic compared to my initial intentions.

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01
Jun
11

Id machine: exhibition concept

I began making a model to describe the concept I want for my exhibition, I wanted to alter the sense of space for the viewer. I want the participant to sense that something isn’t quite right as soon as they have entered the space.

The desired effect is to create and eerie sense of perspective when entering the exhibition, this is known as forced perspective.

Forced perspective in architecture

“In architecture, a structure can be made to seem larger, taller, farther away or otherwise by adjusting the scale of objects in relation to the spectator, increasing or decreasing perceived depth.For example, when forced perspective is used to make an object appear farther away, the following method can be used: By constantly decreasing the scale of objects from expectancy and convention toward the farthest point from the spectator, an illusion is created that the scale of said objects is decreasing due to their distant location. In contrast, the opposite technique was sometimes used in classical garden designs and other “follies” to shorten the perceived distances of points of interest along a path.”
I can apply techniques like The Kellison Sticks method in order to produce correct mathematical proportions.
There is a strong history of forced perspective in film making, one of the most notable examples can be found in Hitchcock’s work ‘Vertigo’, here the dolly/zoom technique produces acts as an unsettling metaphor for ‘Scotties’ fear.

Hitchcock's 'Vertigo'

this technique is used in film making “…to suggest that a character is undergoing a realization that causes him or her to reassess everything he or she had previously believed”.
It’s this unreal situation that I want the participant to take part in, I want an odd sensation that things aren’t what they seem to permeate the whole experience, to act as a signifier that you are entering a world with different rules. I want to also refer to other metaphors for entering a surreal space, for example the concept of entering ‘deeper down the rabbit hole’ in Alice in Wonderland
I also want the placement of the frames in my exhibition to reflect the nature of sound itself,  as if the frames were markers for the ripple effect from the waves of sound being produced.

Sound Waves and their Sources 1933

I want to do my up most to ensure that the experience is as immersive as possible. It has always been my intention to produce a cognitive and emotional response within my participants in the same way cinema does with it’s viewer, will I be able to achieve this?….I think so
23
May
11

Id Machine: Show design sketch

Here are some initial designs for appropriate exhibition space for my project within the AUCB degree show

degree show design sketch 1

degree show design sketch 2

04
May
11

Id Machine: Demonstration of Function

Demonstration of Id Machine prototype working

29
Apr
11

Id Machine: animatronic prototype

Here is a demonstration of a subject interacting with the kinetic and audio elements of the Id Machine Prototype

The system tracks the users face and responds by turning the horn of the gramophone object toward the user. When the user makes a sound the audio is recorded, analyzed, categorized and placed into a database, then the system ‘decides’ upon a response from the database and plays that recording to the user

26
Apr
11

Id Machine: space tests

Testing the funnel shape concept for exhibition installation. creating a funnel shape toward the gramophone will focus attention and ensuring that the space is some what compact will allow the horn to dominate the space


I am inspired by Anish Kapoor’s use of space and perspective, his careful direction of space informs how the viewer uses and understands their environment. The experience has a level of engagement and immersion that I wish to explore in my own use of space.

25
Apr
11

Id Machine: Index

‘Id Machine’ is a prototype interactive installation, it comprises of kinetic sculpture and interactive audio software, these elements are combined to make a unique interactive scenario to be used within a gallery context, the work takes the form of a vintage gramophone and microphone , the participant takes part in the scenario by walking into the scene and producing audio into the microphone. The gramophone horn reacts to the users presence and turns to face them, once a recording has been made the gramophone ‘thinks’ and produces a response. For the moment the response is based on the physical attributes of the recording, however through further development my aim is for the system to analyze content of speech and produce an ‘appropriate’ response from predetermined criteria. Then my aim is to take this scenario further into the area of artificial intelligence, my final goal being to apply an element of the psyche (the Id, as described by Sigmund Freud) in it’s behavior and decision making. I am also engaged in developing multidisciplinary uses for this project in areas such as computer science, psychology, sociology, fine art and exploration of new ways of engaging with narrative. it is currently in a prototype stage (April 2011) and will be used as a proposed research project for a Masters degree.

for further information please use links below, they are divided into relevant topics

Interaction design:

defining-the-project-part-1-id-machine

id-machine-social-cues

drafting-id-machine-demo

drafting-id-machine-demo-part2

id-machine-demo-basics

id-machine-flowchart-development

id-machine-animation-sketching

id-machine-p-o-v-animate

point-of-view-id-machine-demo

id-machine-motion-tracking

id-machine-interaction-tests

id-machine-space-tests

id-machine-animatronic-prototype

id-machine-demonstration-of-function

id-machine-show-design-sketch

id-machine-exhibition-concept

mechanical development:

id-machine-kinetic-mechanics-sketch

id-machine-development-of-kinetic-sculpture

id-machine-development-of-kinetic-sculpture-part-2

id-machine-development-of-kinetic-sculpture-part-3

id-machine-development-of-kinetic-sculpture-part-4

id-machine-motion-tracking

software development:

id-machine-audio-analysis

id-machine-max-patch-development

id-machine-face-recognition-to-servo-action-design

id-machine-interaction-tests

id-machine-audio-improvements

testing

id-machine-the-voice

id-machine-recording-sound-tests

id-machine-speaker-and-servo-adjustment

id-machine-audio-improvements

id-machine-conversation-dynamics-and-artificial-intelligence

id-machine-space-tests

id-machine-animatronic-prototype

id-machine-exhibition-concept

Computer science:

Turing test and chat bots-Eliza

id-machine-conversation-dynamics-and-artificial-intelligence

Kismet-social robotics

id-machine-social-cues

robots-are-about-people-cynthia-breazeal

id-machine-conversation-dynamics-and-artificial-intelligence

animatronics:

id-machine-demonstration-of-function

id-machine-animatronic-prototype

id-machine-character-and-movement

psychology:

research-the-perverts-guide-to-cinema

id-machine-kinetic-mechanics-sketch

id-machine-conversation-dynamics-and-artificial-intelligence

sound, audio, the voice:

id-machine-research-sound-science-and-the-1950s

id-machine-audio-analysis

id-machine-the-voice

id-machine-recording-sound-tests

id-machine-speaker-and-servo-adjustment

id-machine-audio-improvements

id-machine-animatronic-prototype




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